Personas

Persona is an interaction design method for describing archetypal users and their goals. The following presentation is based on chapters 4 and 5 from “About Face 2.0: The Essentials of Interaction Design” (Cooper & Reinmann, 2003).

Example personas:

Persona templates by:

Additional resources

Lindström, M. (2011). Making customer groups real – using Personas. Retrieved from http://www.smartcities.info/files/365_42759_Smart_Cities_Research_Brief_Using_Personas.pdf

O’Connor, K. (2011). Personas: The Foundation of a Great User Experience. Retrieved from http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience

Goodwin, K. (2001). Perfecting your personas. Retrieved from http://www.cooper.com/journal/2001/08/perfecting_your_personas.html

Freydenson, E. (2002). Bringing Your Personas to Life in Real Life. Retrieved from http://www.boxesandarrows.com/view/bringing_your_personas_to_life_in_real_life

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